Answer — Plan for all 23 achievements by finishing your big progress goals (x300 combo, 1 trillion, and buying every item) before you trigger the ending; treat Speed Radar visibility as an unreliable blocker and consult the links at the end if you hit problems.
Direct Answer
- Project P.I.T.T. has 23 Steam achievements (14 public, 9 hidden). Preserve this checklist:
- QWACK!
- KACHING!
- MORE!
- MESS!
- EXTRA!
- LAG!
- FIESTA!
- GAMBLING!
- STUFFED!
- WEIRD!
- MEGA!
- RICH!
- CONSUMERISM!
- FAST!
- BAD?
- UP?
- INVISIBLE?
- HEAVY?
- OPEN?
- LOOP?
- SECRET?
- END?
- END!
- Plain statement: END? = Secret Ending. END! = Main Ending.
- Consumerism means unlocking and buying everything.
- FAST! represents speed/throughput at 400 products per minute (the game text). The Speed Radar unlock trigger is not confirmed; treat it as a current community-known blocker/FAQ rather than a strict requirement.
Quick Steps
- Check your achievement list and note which of the big progression goals remain: x300 combo, RICH!/1 trillion, and purchase-every-item (Consumerism).
- Complete remaining build/automation work to reach x300 combo and 400 products/min (for FAST!) before final ending progression when practical.
- Buy and unlock everything you can to progress toward CONSUMERISM! before ending triggers.
- Trigger the ending only after you’re satisfied those goals are done, or have a reliable save/test if you want to risk it.
- If anything fails after an ending, consult Troubleshooting and the Secret Ending guide links below.
Prerequisites or What You Need
- Knowledge of which achievements remain (use the in-game checklist).
- Enough production/automation progress to reach x300 combo and, separately, 1 trillion currency for RICH!.
- Access to all unlockable items to work toward CONSUMERISM!.
- Awareness: some players report entering an ending or an infinite-ending loop while still missing the three big targets listed above; plan accordingly.
Full Explanation
END? vs END!
- Direct answer: END? is the Secret Ending; END! is the Main Ending.
- Explanation: The two endings are separate achievement triggers. Community findings show some players encounter ending progression (including looping behavior) while a few major achievement conditions remain incomplete, so plan completion of major milestones before activating endings when practical.
Consumerism
- Direct answer: CONSUMERISM! = unlock and buy everything.
- Explanation: Players should interpret this as “own every purchasable/unlockable item” in your run. Current community wording confirms it’s about purchasing/owning all items rather than a different hidden mechanic.
Speed Radar / FAST!
- Direct answer: FAST! is tied to throughput (game text shows 400 products/minute).
- Explanation: FAST! represents a speed/throughput milestone (400 products/minute per the achievement text). The Speed Radar (an in-game indicator many players expect to see) has an unclear unlock trigger in community findings — it’s reported by many players as a blocker when it doesn’t appear, but that trigger has not been confirmed by official sources. Treat Speed Radar visibility as an unreliable indicator; aim for the throughput number itself and use automation checks instead.
x300 (the combo)
- Direct answer: x300 is the 300-combo milestone.
- Explanation: Community-confirmed importance: several completion problems stem from players triggering the ending before a 300 combo is reached. Make the 300 combo a checklist item before final ending steps when practical. If you miss it, consult the x300 Combo guide linked below.
RICH! (1 trillion)
- Direct answer: RICH! is the high-currency milestone (1 trillion).
- Explanation: RICH! is a major progression target that some players still lack after ending loops. Current community findings report cases where the main or secret ending occurs while RICH! remains incomplete; it’s safest to reach RICH! prior to final ending progression.
Purchase-every-item timing
- Direct answer: Buy everything before ending when practical.
- Explanation: Community reports show purchase-every-item (CONSUMERISM!) may remain incomplete after an ending in some runs. Because the exact interaction between ending triggers and remaining
