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Project P.I.T.T.

Shift Scheduler

Project P.I.T.T. Shift Scheduler: how to use it, Duck Crank block

Updated for 1.0.6: Use Project P.I.T.T. Shift Scheduler to schedule automatic or switchable tools; it will not act as a button for the Manual Duck Crank. Re-test old reports.

Confirmed
Tool
Manual Duck Crank is unsupported for Scheduler use; Cannon is documented as linkable in current guides, while Fan and Magnet remain community examples to verify.
Connections
Remote has community-confirmed compatibility; other automatic or switchable tools require in-game verification.
Timing
Used for timed or batch-release setups such as gathering output before releasing it together; no undocumented timer values are stated.
Current version
Updated for 1.0.6 — official note: "Fixed the shift scheduler inconsistencies." The note does not specify the changed behavior.
Contents0105
  1. 01Quick Answer
  2. 02How to Use the Shift Scheduler
  3. 03Why It Does Not Work on the Manual Duck Crank
  4. 04What Tools Work With the Shift Scheduler?
  5. 05Shift Scheduler + Remote
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Updated for 1.0.6

  • Manual Duck Crank: Not supported — the Shift Scheduler is not a button-press replacement for manual machines like the Manual Duck Crank. A Steam player test showed no response when placed beside that crank.
  • Supported / switchable tools: Community evidence shows the Scheduler can be used with switchable/automatic tools (examples below). Cannon is documented by two independent up-to-date guides; Remote is community-confirmed to work. Fans and Magnets have community reports but should be verified in-game.
  • Remote: Community testing reports the Remote works with the Shift Scheduler.
  • 1.0.6 wording: Official patch notes say exactly: “Fixed the shift scheduler inconsistencies.” Re-test old pre-1.0.6 reports against the current build.

Compatibility summary

ToolStatusEvidence
Manual Duck CrankUnsupported for this use caseSteam player test
RemoteCommunity-confirmedSteam discussion
CannonCross-source confirmedTwo current guides
FanCommunity evidence; verify in-gameSteam discussion example
MagnetCommunity evidence; verify in-gameSteam discussion example

Use the in-game connection/testing approach: attach the Scheduler to a tool or a Remote setup that is known to be switchable/automatic, then test it in-game to confirm behavior. The Scheduler is intended to toggle or schedule things that can be turned on and off (community guidance); do not expect it to operate manual, one-off button machines. For more on automated setups, see Automation.

Why It Does Not Work on the Manual Duck Crank

Section titled “Why It Does Not Work on the Manual Duck Crank”

A Steam discussion report shows placing the Scheduler beside the Manual Duck Crank produced no effect. Replies in that thread distinguish machines (manual/button-press devices) from switchable/automatic tools and conclude the Scheduler targets the latter. That Steam test is the verified evidence for the Duck Crank being unsupported for this use case.

  • Cannon: Confirmed by two independent, current guides as manually activatable or Scheduler-linkable.
  • Remote: Community-confirmed to work with the Scheduler.
  • Fan and Magnet: Mentioned in community replies as examples of things players have used; treat these as community evidence and verify in your game.

Do not assume other devices work; the only cross-source/cross-community evidence is listed above. Re-test any community reports in your own build.

Community testing reported in the same Steam discussion indicates Remote can be controlled by the Shift Scheduler. If you plan to use a Remote, connect and test the Remote + Scheduler arrangement in your save — the community report supports compatibility but does not specify interface or behavior details.

Community use cases: split off part of a machine’s output, collect or hold product, then release that inventory together for a larger combo or batch release. In practice players use the Scheduler to build controlled lanes and timed/batch release setups that help with combo strategies — a practical next step for players interested in large combos is x300 Combo. Keep testing any particular lane or batch setup in-game to confirm it behaves as you expect.

Official Steam Community Update 1.0.6 (26 August 2026) states exactly: “Fixed the shift scheduler inconsistencies.”

Old community reports made before 1.0.6 should be re-tested on the current build; the patch note does not specify which behaviors were changed.

Will the Shift Scheduler operate the Manual Duck Crank?

Section titled “Will the Shift Scheduler operate the Manual Duck Crank?”

No. A Steam player test shows no response when the Scheduler was placed beside the Manual Duck Crank; the Scheduler is intended for switchable/automatic tools, not manual button-press machines.

Does the Remote work with the Shift Scheduler?

Section titled “Does the Remote work with the Shift Scheduler?”

Yes — community testing reported in the Steam discussion indicates the Remote can be used with the Scheduler. Always connect and test in your game to confirm the behavior.

Cannon control via the Scheduler is documented by two independent current guides; that is cross-source confirmed. Verify in-game for your setup.

Do Fans and Magnets work with the Scheduler?

Section titled “Do Fans and Magnets work with the Scheduler?”

Fans and Magnets are mentioned in community replies as examples players use; this is community evidence. Treat them as “verify in-game” — don’t assume universal behavior across builds or setups.

Does the 1.0.6 fix guarantee my old Scheduler setups will work now?

Section titled “Does the 1.0.6 fix guarantee my old Scheduler setups will work now?”

No guarantee. The patch note only says “Fixed the shift scheduler inconsistencies.” Re-test previous setups under 1.0.6 to confirm whether they behave as you expect.

How do I confirm whether a specific tool works with the Scheduler?

Section titled “How do I confirm whether a specific tool works with the Scheduler?”

Connect the Scheduler to that tool or a Remote-controlled arrangement in your save and test it directly. The verified sources recommend in-game verification rather than assuming compatibility.