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Project P.I.T.T.

Phase 4 Production

Project P.I.T.T. Anomaly: Recipe, Phase 4 Role, and the Percentage Pipe

Craft Anomalies in Phase 4 with 1 Duck, 1 Cash Register, and 1 Piñata, then use 10 Anomalies to fill the Percentage Pipe to 100%.

Confirmed
Recipe
One Duck + one Cash Register + one Piñata at the Anomaly workbench produces one Anomaly when activated.
Phase 4 position
Anomalies are the late-stage Phase 4 production step.
Keeping inputs in sync
Keep Duck, Cash Register, and Piñata supplies running; stage one of each and test small batches before scaling.
Percentage Pipe
Ten Anomalies advance the Pipe by 10% each to reach 100%, then the route continues into IGTAP and the connected Secret Ending.
Contents0105
  1. 01Direct Answer
  2. 02Quick Steps
  3. 03Prerequisites or What You Need
  4. 04What Is an Anomaly in Phase 4?
  5. 05Anomaly Recipe
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1 Duck + 1 Cash Register + 1 Piñata go into the Anomaly workbench, then activation produces 1 Anomaly. Phase 4 in the current full release places the Anomaly workbench as a late-stage production node: make Anomalies from those three inputs, then feed Anomalies into the Percentage Pipe. In the current full-release relationship, 10 Anomalies × 10% = 100%, after which progression continues into IGTAP and the connected Secret Ending route.

  • Prepare one Duck, one Cash Register, one Piñata.
  • Stage all three so the Anomaly workbench can receive them.
  • Load all three inputs, activate the workbench, collect the single Anomaly output.
  • Repeat while keeping the three input supply lines balanced.
  • When collecting enough Anomalies, deposit them into the Percentage Pipe to advance progress toward IGTAP / the Secret Ending.
  • A Phase 4 game state where the Anomaly workbench is available.
  • Working production or collection lines for Duck, Cash Register, and Piñata (Anomaly production consumes these items; it does not replace their chains).
  • A visible workbench and output area so you can confirm each activation finishes and the Anomaly is retrieved.

Anomaly is the Phase 4 late-stage product in the current full release. It’s produced at the Anomaly workbench from three earlier products (Duck, Cash Register, Piñata). Community-reported progression treats Anomalies as inputs to the Percentage Pipe and onward content (IGTAP and the Secret Ending route) rather than as an ending in themselves.

  • Inputs: 1 Duck + 1 Cash Register + 1 Piñata
  • Output: 1 Anomaly (per workbench activation)

These three inputs are earlier products in your production chains. Keep those chains active because Anomaly crafting consumes them.

  • Make or collect one of each required input.
  • Move or stage the Duck, Cash Register, and Piñata where the workbench can accept them. Practical staging (placing items close or in reachable drop zones) reduces missed loads; this is community-reported advice, not a guaranteed layout.
  • Load all three into the workbench, then activate it.
  • After activation completes, retrieve the Anomaly and clear the output area before the next cycle.
  • Test one batch first to confirm your staging and visibility — confirm the workbench receives all inputs and produces a single Anomaly before scaling up.

Desynchronization is the most common problem. Practical steps players report that help:

  • Track Duck, Cash Register, and Piñata as three separate supplies rather than a single pooled stock.
  • Stage exactly one of each before activating to avoid the workbench waiting for a late input.
  • Watch the workbench and output visibly during test runs so you can see which input is missing when a cycle fails.
  • When scaling, identify the slowest input and prioritize improving its supply; fix the slowest or missing input before expanding throughput.

This advice is evidence-bounded community guidance — layouts and exact throughput depend on your map and available automation tools.

High-level automation guidance only: keep each input line running, route or stage each input to the Anomaly workbench, and use supported automation or switchable routing tools you have verified in your game. Community reports mention various player setups for semi-auto staging and routing; however, specific crate behavior, Intern Substitute interactions, exact timers, or single best layouts are not independently verified here and should be tested in-game before relying on them.

If you automate, maintain visibility on the workbench and an easy way to correct a stuck input line — automation magnifies desync problems if an input halts.

The Percentage Pipe in the current full release advances by 10% per Anomaly when you feed it Anomalies; 10 Anomalies × 10% = 100%. Reaching 100% on the Pipe is the required step before continuing into IGTAP and the Secret Ending route. Producing Anomalies alone does not automatically complete those routes — you must place the collected Anomalies into the Pipe. See the Percentage Pipe Guide and the Secret Ending Guide for the next steps and route context.

  • Produce the number of Anomalies you need to reach 100% on the Percentage Pipe.
  • Deposit Anomalies into the Pipe (do not assume workbench completion equals final progression).
  • If you’re automating, read Automation for general automation concepts and test your setup in small batches.
  • If you hit issues, consult Troubleshooting.
  • Treating the Anomaly workbench output as the ending instead of feeding Anomalies into the Percentage Pipe.
  • Letting one input chain lag and then scaling production — this causes frequent desyncs.
  • Not staging or checking visibility during early test runs, which makes diagnosing which input is failing harder.
  • Assuming community-reported automation tricks or tools will behave the same in every save; verify in your game.

Q: How many inputs per Anomaly? A: One Duck, one Cash Register, one Piñata → one Anomaly.

Q: Do Anomalies finish the game? A: No. Anomalies are fed into the Percentage Pipe; 10 Anomalies at 10% each reach 100%, then you proceed into IGTAP and the Secret Ending route.

Q: Can I automate Anomaly production fully? A: You can automate at a high level by keeping all three input lines running and routing/staging to the workbench. Specific automation tools and layouts are community-reported and should be tested in-game; exact behaviors (crates, Intern Substitute, timers) aren’t independently verified here.

Q: The Percentage Pipe shows 0% — what now? A: Produce and deposit Anomalies into the Pipe. Each Anomaly contributes 10% in the current full-release relationship. See the Percentage Pipe Guide for more.